Design As Catalyst

Carolina Carmona Hermenegildo

Carolina Hermenegildo (1996) is a multidisciplinary Designer, currentely based in Lisbon, with a Graphic & Product Design background while previously studying at Évora University, Portugal. Recently awarded with Runners-up prize at KI Awards 2020, co.KIeurope & Part of the 5 shortlisted finalists candidates for International Design Challenge 2019 - Changing the World by Design: Dundeed - organised in partnership with Design Indaba & The European Academy of Design. Exhibited at Biodesign Here & Now Exhibition with Open Cell at London Design Festival 2019. About to publish a illustrated book - Young Heroes in the Intensive Care - in colaboration with Pediatric Intensive Care nurse - Isabel Silva - D. Estefânia Hospital, Lisbon. 

Currentely in colaboration with Terra Amarela - portuguese association promoting Inclusivity trought Performing Arts, winner of PARTIS project & financed by Calouste Gulbenkian Foundation in Lisbon, Portugal. 


Linked in.@Carolina Carmona Hermenegildo


Portfolio. carol___studio

Degree Details

School of Design

Rethink - Encourage - Make

Carolina's work is motivated by inspiring inclusivity & encourage user’s creative knowledge through design, as well as, being interested in catalysing new human engagement with nature & biology. Conceptual & Experience Design practice, intervining within the areas of biodesign, social inclusion through performing arts, distributive design which begin to guide her personality within the discipline.

Enthusiastic as citizen of the world in this new, challenging & entrepreneurial era, where design is faith and a reinventive & versatile tool for humanity.

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The concept underlines the need for a new type of light experience, applying a biological genesis of light as a method of invoking habits of darkness. Bioluminescence is a natural emission of light by living organisms, produced and expressed only in darkness. Poetically, it’s a source of light that accepts the darkness to survive, beholding a mystification of beauty, living, and mainly happening at the bottom of the ocean.
Having said that, this project is a smart habitat for the bioluminescent living single-cell micro-organisms called dinoflagellates, as an example of how light can reintroduce habits of darkness into a daily routine by preserving them, allowing to establish an empathic and personal interaction with nature.
The concept is motivated by the belief that biology is strongly becoming a key component for everyday products because no technology can overpass the essence of biology.


Bioluminescence I Dinoflagellates/Micro-organisms


3 months
Bio Systems
Biological Design
Experience Design
Light Design
Living Systems
Product Design
Speculative Design


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An open-source design for school furniture, “Have a Seat” aims to facilitate local production for areas where local wood production & recycling facilities are available. This achieves multiple benefits – it empowers local production, enhances distribution efficiencies, improves comfort and performance within learning environments, and could also nurture modern project-based learning models. Local production and agency to invest in furniture are particularly beneficial in contexts where the alternative is a lack of seating in schools – for example, rural Cameroon or Uganda. Utilizing local plywood or timber and basic tools, this furniture can be flat-packed, assembled easily, and even dimensionally adjusted to suit students of all ages – making a direct, positive impact on learning outcomes.


Hardwood Plywood & Timber


3 months

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The project promotes inclusivity trough performing arts proposing light & image projection as agile elements for cultural dynamism. Aiming to allow people of different abilities to cooperate & perform using light as a form of expression, suggesting light as a performative element that is orchestrated live & physically engaging with people (actors) on space (stage). The idea of playing light comes in the form of three Light Instruments designed to facilitate control over light & projected image based on people's imagination, movement, and improvisation rather than technical insight or knowledge. Opening a possibility to join people from different social contexts to curate, make & stage a narrative in space by encouraging their creative knowledge applied in group. In sequence, the design contribution lies in catalyzing a new artistic form of expression that invites people to join & reflect their ideas together.

In light of this, the project development was particularly affected by the unsettling events of the pandemic, yet with hope on a near future, the concept will meet its potential by collaborating with Terra Amarela - portuguese association promoting Inclusivity through Performing Arts, winner of PARTIS project & financed by Calouste Gulbenkian Foundation in Lisbon, Portugal.


Light, 3D print


3 months
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